I Have Never

I Have Never

What is it?

In this quick-thinking game, players share more about their personal experiences by indicating what they have and have not experienced.

How to Play:

In each round, the player in the center names one thing they have never done. The other player(s) agrees or disagrees, based on whether they have done this activity or not. Players alternate offering suggestions.


In a one-on-one, in-person setting, this game looks a lot like Choices. To indicate your choice, you can move to one side of the room and the other, or point to one side of the room or the other. You could also use two quickly sketched signs (yes/no) laid out on a desk and tap the sign of your choice for each round.


Use the moving or pointing methods above, or hold up your sketched signs to the screen.


Use the chat to indicate your choices, or the "raised hand" feature on Zoom. The facilitator can choose a player with a raised hand who "would like to do ... " the previously indicated option to give the next suggestion to the group.

You could also ask everyone to go find a hat in their house and put the hat on for yes, and leave it off for no.


During live play, players swap places across the circle when they have done whatever the player in the center has named in the "I Have Never ..." statement. Use one less chair, or one less masking tape x than players, so that one person is always "trapped" in the middle of the circle. The player in the middle starts play with their statement, "I have never ..." and then tries to steal a place as other players swap spots. Whoever is left in the middle starts the game again.


When the first player is thinking of their ideas, invite everyone to come up with one or two so that when their turn comes around, they're ready.

If someone gets stuck in the middle, facilitators can take their spot, or ask another player to tap in. The game is most fun if new players end up in the middle each round.

Alternate Uses:

Characterization: Players make statements based on what their character has not done.

Idea Generation: Prompted by the "I have never" statements, players remember exciting, funny, or otherwise memorable life events and use them as a basis for stories.